Strange Brigade – PC graphics performance review
A little strange perhaps?
So we have a bit of a ‘strange’ performance analysis today?, hey AMD has added a funny new game towards its software lineup – Strange Brigade is bundled with selected Radeon cards. We wanted to fab a bit of a performance review as this relatively unknown title actually supports rendering APIs like Vulkan and DirectX 12 but also has a DirectX 12 ASync Compute switch available. That all by itself is interesting, e.g. to check out the current state of Vulkan, and DirectX 12. This review is not so much intended as a triple-A game performance review, as really AMD has its name written all over it so the game will certainly have a bias towards Radeon cards. However, we simply figured it would be nice to see where we are on Vulkan and DX12 ASYNC compute wise with both Radeon and GeForce graphics cards.
Strange Brigade then, embark on an exotic journey into danger in this rip-roaring 1930s third-person adventure for 1-4 players. Encounter pulse-pounding action, treacherous traps and tales of derring-do. The game’s four playable characters, who can be customized, have different weapons and abilities. Players have a large arsenal of weapons at their disposal. Each weapon has several upgrade slots, which can be used to enhance combat efficiency. Players can switch and upgrade their weapons at the workbenches found in a level. They can also activate different traps, such as spinning blades and spikes, to kill enemies.
This article will cover benchmarks in the sense of frame times and average framerates, we’ll look at all popular resolutions scaling from Full HD (1920×1080/1200), WQHD (2560×1440) and of course Ultra HD. UHDTV (2160p) is 3840 pixels wide by 2160 pixels tall (8.29 megapixels), which is four times as many pixels as 1920×1080 (2.07 megapixels). Next page my mate.