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  • Post published:07/05/2021
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Metro: EXODUS – PC graphics performance review
All NVIDIA all the way?

It has been a game title of quite a bit discussion, a game that many people have been waiting on and have been looking forward to. A few weeks ago Metro: Exodus became raffled into a debate, as the Developer and software house discussed to not launch the game for PC on the Steam platform, but moving it onto the EPIC client. Politics aside, Metro: EXODUS, it’s going to be a great game.

Before we begin a note. Metro: Exodus has NVIDIA written all over and into it. Our generic benchmark sessions have been toned down to create an equal and fair playing file for both NVIDIA and AMD. NVIDIA Gameworks is built into the engine as Metro Exodus supports DX-R (Raytracing) as well as offering support for DLSS and Hairworks. We’ll look at performance with these disabled and enabled on the current RTX cards as well of course. 

 

 

In this article, we’ll check out close to 30 graphics cards with Metro: Exodus. We’ll be brutally honest – the game looks great, but there are times where you wonder, it that texture really flat? So the eye-candy so to say is a bit of a mixed bag, the environmental details and scenery are great though. We’ve spent a few days on the prerelease version we received to check out what the game offers. The game really doesn’t need an introduction, it’s much like the Metro Redux in gameplay. Based on the third iteration of the same render engine, graphics quality definitely has been shaping up into something nice. Metro Exodus PC allows various graphics options which we’ll show you on the next few pages.

While we’ll follow the DX12 render path with DX-R support in mind, the DX11 is also working. Not necessarily running better or more stuffer free really, please keep that in mind as a good tip as image quality wise, it will not matter unless you have an RTX card of course. For the GeForce GPUs the 418.91 WHQL drivers are used and for AMD, the Radeon Adrenalin 19.2.1 driver. We recommend you to use DX12 render path.

    

   

This article will cover benchmark results, we’ll look at all popular resolutions scaling from Full HD (1920×1080/1200), WQHD (2560×1440) and of course Ultra HD. UHDTV (2160p) is 3840 pixels wide by 2160 pixels tall (8.29 megapixels), which is four times as many pixels as 1920×1080 (2.07 megapixels). Next page my fellow guru.

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